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 Blox : Review
 
Written by dmbaggett January 28, 2007
I wrote this game as a demo of Game Workbench - a game development library written by Neil Forsyth and me. It's interesting-looking (Tim Trzepacz did all the graphics) and has cool sound (mostly Kraftwerk samples), but the gameplay is pretty mediocre. It's basically Tetris on a hexagonal plane. I didn't know much about gameplay when I wrote this, and the basic problem with this game is that the 2D format leaves too many degrees of freedom for the player to be mentally challenged. As a result, this game is mainly a dexterity challenge.
Graphics : 9 Sound : 10 Gameplay : 5 Overall : 7


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Screenshots
I don't live here anymore, so don't mail anything to this address.


This title screen (designed by Tim Trzepacz) implies that anyone knew who I was, which was certainly not the case. Well, Tim did...


Cool rotating intro logo created with Animatc II -- another neat ST program I wrote that never really saw the light of day.


Tetris with hexagons -- cool! Or is it?


 

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