Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

All about games on the Falcon, TT & clones

Moderators: Mug UK, moondog/.tSCc., [ProToS], lp, Moderator Team

User avatar
Anima
Atari Super Hero
Atari Super Hero
Posts: 566
Joined: Fri Mar 06, 2009 9:43 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Sat Apr 15, 2017 11:17 am

EvilFranky wrote:How are you going to approach the limited STE 16 colour display Anima? Will be a challenge converting...

Yes, I know, but I think I've found a good universal palette for this task.

Edit: sheet fixes.
Image

User avatar
dlfrsilver
Atari God
Atari God
Posts: 1234
Joined: Mon Jan 31, 2005 1:41 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Fri Apr 21, 2017 8:05 am

This is superb. I guess you spent way less time than me :)

one question, can you put those tiles in the same order and format as the one given in mame in the original tile banks ?
Now SPS France representative since the 19th of June 2014. Proud to be an SPS member !

User avatar
Anima
Atari Super Hero
Atari Super Hero
Posts: 566
Joined: Fri Mar 06, 2009 9:43 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Fri Apr 21, 2017 4:00 pm

dlfrsilver wrote:one question, can you put those tiles in the same order and format as the one given in mame in the original tile banks ?

I suppose you mean the sprite "tile code"!? Yes, it has been preserved in the file name of each image. I need it later on to identify the appropriate Blitter sprite to be drawn.

Here's an image archive of the sprites extracted so far.

Edit: spelling.

User avatar
dlfrsilver
Atari God
Atari God
Posts: 1234
Joined: Mon Jan 31, 2005 1:41 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Fri Apr 21, 2017 4:37 pm

A try in 16 colors for Atari STE
You do not have the required permissions to view the files attached to this post.
Now SPS France representative since the 19th of June 2014. Proud to be an SPS member !

User avatar
dlfrsilver
Atari God
Atari God
Posts: 1234
Joined: Mon Jan 31, 2005 1:41 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Sat Apr 22, 2017 12:21 am

@Anima : can you apply the same method for the 8x8 tiles and also the backgrounds and foreground (16x16 and 32x32 pixel tiles) ?
Now SPS France representative since the 19th of June 2014. Proud to be an SPS member !

User avatar
Anima
Atari Super Hero
Atari Super Hero
Posts: 566
Joined: Fri Mar 06, 2009 9:43 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Sat Apr 22, 2017 7:27 am

dlfrsilver wrote:A try in 16 colors for Atari STE

Thanks. I guess that you reduced the whole sprite sheet to 16 colours or did you map the colours to a different palette?

You need to be very careful with the resulting palette because the background tiles are not included. In fact it's very hard to find a good matching palette for this task and it depends heavily on the game as well.

dlfrsilver wrote:@Anima : can you apply the same method for the 8x8 tiles and also the backgrounds and foreground (16x16 and 32x32 pixel tiles) ?

Yes, definitely, but it's not yet implemented.

User avatar
dlfrsilver
Atari God
Atari God
Posts: 1234
Joined: Mon Jan 31, 2005 1:41 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Sat Apr 22, 2017 1:33 pm

ok, then ignore my reduce to 16 colors then. We do need indeed to have the background/foreground tile done too.
Now SPS France representative since the 19th of June 2014. Proud to be an SPS member !

User avatar
AtariCrypt
Captain Atari
Captain Atari
Posts: 329
Joined: Fri Mar 14, 2014 5:04 pm
Location: Lancashire, England
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby AtariCrypt » Sat Apr 22, 2017 2:52 pm

This is one exciting thread... just saying :)
AtariCrypt > Atari ST | Atari STe < https://ataricrypt.blogspot.com

User avatar
dlfrsilver
Atari God
Atari God
Posts: 1234
Joined: Mon Jan 31, 2005 1:41 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Sat Apr 22, 2017 3:09 pm

yes indeed :)
Now SPS France representative since the 19th of June 2014. Proud to be an SPS member !

User avatar
Anima
Atari Super Hero
Atari Super Hero
Posts: 566
Joined: Fri Mar 06, 2009 9:43 am
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Thu Apr 27, 2017 3:24 pm

Short update: Blitter sprite compiler works. Time to integrate some sprites in the game. ;)


https://youtu.be/FRetovtonyY


EvilFranky
Atari Super Hero
Atari Super Hero
Posts: 824
Joined: Thu Sep 11, 2003 10:49 pm
Location: UK
Contact:

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby EvilFranky » Thu Apr 27, 2017 3:50 pm

Looking good Anima.

What are the technical details? Or is that for later?

User avatar
Estrayk
Atari maniac
Atari maniac
Posts: 84
Joined: Mon Nov 23, 2015 2:52 pm
Location: Spain

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Estrayk » Thu Apr 27, 2017 8:40 pm

Greeeeaaat !!!!!!
・Falcon 030+FPU 14mb CosmosEX・Atari MegaSTE 4Mb CosmosEX・Atari STe 4Mb GotekHxC+Satan・Amiga A600 Vampire V2・Amiga A1200 030/50・MIST・


Social Media

     

Return to “Games”

Who is online

Users browsing this forum: No registered users and 2 guests