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Blox

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1992 by Non-Commercial

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dmbaggett
I wrote this game as a demo of Game Workbench - a game development library written by Neil Forsyth and me. It's interesting-looking (Tim Trzepacz did all the graphics) and has cool sound (mostly Kraftwerk samples), but the gameplay is pretty mediocre. It's basically Tetris on a hexagonal plane. I didn't know much about gameplay when I wrote this, and the basic problem with this game is that the 2D format leaves too many degrees of freedom for the player to be mentally challenged. As a result, this game is mainly a dexterity challenge. The rotating intro logo was created with Animatc II -- another neat ST program I wrote that never really saw the light of day.
January 28, 2007

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