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For a review search on game level, go to the game section
What do other people think of a certain game? You wanna learn more about a particular game?
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Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.
When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.
Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!
I don't know what it is exactly, but for a lot of us 80' kids, the Christmas holidays are in some strange way connected with Hollywood action films. During the 'most wonderful time of the year', I never watch any Santa Claus movies, no, I'm looking for stuff like Die Hard, or Gremlins. It is becoming a strange cliché, but I love it. And I'm not the only one. Kim Justice just did a great youtube video on the subject and he inspired me to do this review.
Frogs is made for multi-player madness. There is no real level system in the game, you may select whatever option or screen you like from the start. And while the game is nice as a 1 player game, it gets a bit boring rather quickly. The AI is splendid, a great accomplishment for Thomas, I'm sure. Still, maybe some kind of mission system or goal could have solved this. But in the end, that is NOT the point AT ALL.
In the 80s, France produced a huge number of games for the Atari ST, some pretty mediocre, others very successful. Eric Safar's games belong to the second category. Eric participated in titles such as Ranx or Les Portes du Temps on the Atari, before going to Cryo to work on MegaRace... But he's also the author of an adventure game that became a real hit: Atlantis.
Today, Eric is still passionate and continues to develop games for our old machines. After releasing Athanor 1 a few years ago for 8 bit machines, he is about to release Athanor 2 on the Atari ST. Let's give him the chance to tell us his story in great detail. Be ready for one of the most captivating interviews on this site!
In the mid 80's Atari was approached by a company called Nintendo. They asked if Atari was interested in distributing their new 8 bit system. At that time, Jack Tramiel was head of the Atari company. He declined the offer, saying Atari wanted to stop releasing consoles and focus on personal computers instead! So in the end, Nintendo had to distribute the consoles themselves ... In just a few months, they wiped Atari from the throne!
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