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Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!
I don't know what it is exactly, but for a lot of us 80' kids, the Christmas holidays are in some strange way connected with Hollywood action films. During the 'most wonderful time of the year', I never watch any Santa Claus movies, no, I'm looking for stuff like Die Hard, or Gremlins. It is becoming a strange cliché, but I love it. And I'm not the only one. Kim Justice just did a great youtube video on the subject and he inspired me to do this review.
Frogs is made for multi-player madness. There is no real level system in the game, you may select whatever option or screen you like from the start. And while the game is nice as a 1 player game, it gets a bit boring rather quickly. The AI is splendid, a great accomplishment for Thomas, I'm sure. Still, maybe some kind of mission system or goal could have solved this. But in the end, that is NOT the point AT ALL.
As a first game, Bionic Nerd has made something to be proud of. If you are not afraid of a real challenge and want to know what games were all about in the first half of the 80s, Manic Miner is a beautiful example. And even though it might feel unfair at first, and lots of perseverance is needed, it is addictive as hell. You will be playing quite a bit if you want to experience the end sequence ... Unless you cheat, of course ...
r0x zero renews the genre with some tricks. It is also one of the best shooting games created on the Atari STE with its frenzied scrolling, its catchy music, its superb graphics and its perfect realisation. You still have doubts? Then dive into this review, and don't hesitate to tell us what you think. I'm pretty sure you won’t regret you tried it.
Brian Watson was the coder of the ST version of the game Lemmings. He was also responsible for the conversion of the classic game Menace. He worked as a contractor for DMA Design. Read here how Brian feels about the so called "bad" conversion of Menace and how it all started in the good ol days as a game programmer ...