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For a review search on game level, go to the game section
What do other people think of a certain game? You wanna learn more about a particular game?
You came to the right place. Overhere you'll find reviews of your favorite ST classics.
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There are currently 121
reviews available in the Atari Legend database.
The Spy Who loved Me is clearly based around the same game-engine used in Licence to Kill, although this time they really perfected the complete package. While the visuals in the previous game were already pretty good, now everything is even more crisp and vibrant, with lots of colour, giving it an almost console-like quality. Scrolling also seems a little better, with no apparent slow down at all. The animation has been spruced up significantly. The way the car spins when driving over oil spills for example. And just look at those little traffic cones fly when you hit them with your Lotus, just marvellous. Everything moves with a certain grace. It's hard to put my finger on it.
1989 was the year I saw my first Bond movie at the cinema. I went with a friend, my nephew (who still is a major Bond fan to this day) and ... my mom. I was 9 years old, so I guess that's normal. The hype that went on prior to the movie being released was just incredible. MTV must have played the Gladys Knight video every single hour of the day. Why my ears never started to bleed is beyond me.
With Rainbow Islands Taito created something completely different, not my cup of tea. Parasol Stars takes the ideas of Bubble Bobble and added some extra flavour. And although still a very good game, I feel they overcooked it all a bit. It has become a bit of a nervous experience and while not rocket science, it lost some of its simplicity and charm.
What might be news however, is that Anarcho Ride isn't a racing game at all. You see, Thomas does not consider himself to be a good programmer (I'm sure most of you will disagree when you look at this game), and he knew his game could not measure up to the true commercial racing games on the ST. But instead of giving up, he shuffled the cards. He starting thinking out of the box and came up with a completely crazy idea turning this into an interesting title. Thomas managed to turn a weakness into a strength. You wanna know how? Read on ...
The first few levels are a breeze, with difficulty increasing gradually. After the first level, the barrels will roll faster, Donkey Kong throws more bananas, wind effects will make your life miserable... That kind of stuff. By level 6 you really want to grab a banana and shove it up that ape's *ss. Believe me, this game becomes frustratingly difficult. A real challenge. To boost your score, there are also bonus items scattered around the level.
Jonathan Wheatman was the coder of cult ST classics as Battle Probe, Alphamax and Bootiful Babe. Join us as Jonathan tells us what it was like to start your own company in the glorious days of ST computing, and how they had grown from game developers to true leaders in the computer music buzz.