Did you stumble upon a bug? Are there any issues with the layout? Or do you have a general remark to help us make this site better? Please let us know.
Please log in to submit a bug report.
Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button.
In Safari on IOS, first press the 'share' icon, than this pop up appears.
In Chrome on Android, you press the button at the top right, and select 'add to homescreen'.
Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.
For a review search on game level, go to the game section
What do other people think of a certain game? You wanna learn more about a particular game?
You came to the right place. Overhere you'll find reviews of your favorite ST classics.
If you feel inspired and you want to write something yourself, make sure to send your review
to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read!
There are currently 123
reviews available in the Atari Legend database.
As a first game, Bionic Nerd has made something to be proud of. If you are not afraid of a real challenge and want to know what games were all about in the first half of the 80s, Manic Miner is a beautiful example. And even though it might feel unfair at first, and lots of perseverance is needed, it is addictive as hell. You will be playing quite a bit if you want to experience the end sequence ... Unless you cheat, of course ...
r0x zero renews the genre with some tricks. It is also one of the best shooting games created on the Atari STE with its frenzied scrolling, its catchy music, its superb graphics and its perfect realisation. You still have doubts? Then dive into this review, and don't hesitate to tell us what you think. I'm pretty sure you won’t regret you tried it.
The Spy Who loved Me is clearly based around the same game-engine used in Licence to Kill, although this time they really perfected the complete package. While the visuals in the previous game were already pretty good, now everything is even more crisp and vibrant, with lots of colour, giving it an almost console-like quality. Scrolling also seems a little better, with no apparent slow down at all. The animation has been spruced up significantly. The way the car spins when driving over oil spills for example. And just look at those little traffic cones fly when you hit them with your Lotus, just marvellous. Everything moves with a certain grace. It's hard to put my finger on it.
1989 was the year I saw my first Bond movie at the cinema. I went with a friend, my nephew (who still is a major Bond fan to this day) and ... my mom. I was 9 years old, so I guess that's normal. The hype that went on prior to the movie being released was just incredible. MTV must have played the Gladys Knight video every single hour of the day. Why my ears never started to bleed is beyond me.
With Rainbow Islands Taito created something completely different, not my cup of tea. Parasol Stars takes the ideas of Bubble Bobble and added some extra flavour. And although still a very good game, I feel they overcooked it all a bit. It has become a bit of a nervous experience and while not rocket science, it lost some of its simplicity and charm.
Jonathan Wheatman was the coder of cult ST classics as Battle Probe, Alphamax and Bootiful Babe. Join us as Jonathan tells us what it was like to start your own company in the glorious days of ST computing, and how they had grown from game developers to true leaders in the computer music buzz.