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April 26, 2021 by ST Graveyard
We have a new interview up with Jonathan Thomas, creator of Lotus STe. This interview is filled to the brim with technical details of this new production as well as some history of his other ST endeavors.
April 14, 2021 by ST Graveyard
We are proud to present an indepth interview with Sébastien Laborie (aka Orion) of Replicants/Fuzion fame. Séb is responsible for creating the ultimate, working version of the game Son Shu Shi to the ST Community. If you are interested in the glory days of Atari ST cracking groups, this is something for you.
April 11, 2021 by ST Graveyard
It has finally happened, we are announcing a massive update. Our coder Nico managed to finally merge Stonish.net. This was planned for a loooong time.
You will notice a new button in the top bar called 'Menus'. This will lead you to the main menus page. You will also see a big difference in the game detail pages, as now a list of all menudisks, that contain the specific game, is displayed.
All menudisks are available for download in the AL database and all games are directly linked.
A big thanks to Nico!
March 27, 2021 by ST Graveyard
After our last video about the history of Son Shu Shi over at the Youtube channel, it is now time to talk to the original developers. In the interview with the Kral brothers we talk about the 80's, classic home-computers and life as a game developer / democoder / hacker.
December 27, 2020 by ST Graveyard
Thomas Niemann (aka Schlampf) wanted to share his dream Atari STe with you all. Over the years, he has been enhancing the machine with all kinds of hardware mods and in this write up you can find out all the juicy details. A must read for hardware hackers! Enjoy.
December 6, 2020 by ST Graveyard
We have just released a brand new version of the Atari Legend website. This version is able to show different releases of the games, in much more detail, as well as downloads. Currently, the DB team is working on making the first games available.
The whole site has been recoded by our developer lynXX using Bootstrap, but keeping thru to the original design. This way, we hope the project will be more accesible to other future coders. If you want to help out, let us know.
You can also find us on GITHUB if you want to participate in the future development of the project.
I still don't understand why this game was never released commercially, I bet it would have been a success. Personally I think "Bold" can easily be compared to "R-Type". It all looks so professional for a shareware game. I had a lot of fun playing it.
October 12, 2004 by ST GraveyardMore
In 1984, Atari posted losses of $536 million as a result of the videogame market crash.
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