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Team Suzuki

AL Mobile

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Written by Lorenzo

July 12, 2001
Comments

Another motorbike racing sim, this one is actually quite realistic and features 3d graphics, 16 different tracks and the 3 different categories of the world championschip, i.e. 125, 250 and 500 cc. Let' s take a closer look at this game...


Graphics

Uhm. Well, to start with, let me say that Thalion' s "No Second Prize" has much better, smoother, colourful graphics. Technically, Team Suzuki isn' t very impressive: the 3d engine is quite old, and the game runs at a pretty slow FPS rate - about as slow as Hard Drivin', to make an example, and sometimes even slower when there are many bikes on the screen at the same time. There' s not much to see on the screen, apart from the track itself, a few bikes, the sun and some terraces for the crowd; yet, it wasn' t so bad when the game was first released, and I' ve surely seen much worse 3d graphics on my ST.


Sound

A great digital funk - acid - rock tune, and some standard racing "vroom vroom" fx. Not "la creme de la creme", but pretty good overall.


Gameplay

You start with the classic, standard options of every self - respecting racing sim: choose between practice, a single race or a whole championship in one of the three categories. The gearbox is automatic in the 125cc. category, otherwise you' ll have to stick to the manual gears. You can choose between mouse (standard) or joystick controls, but the first choice is much more accurate and comfortable with a little practice.


Mouse controls are very similar to the ones in Hard Drivin': you lean the bike by moving the mouse left or right, accelerate with the R button and brake with the L button. The leaning is not very simple in the beginning, since you' ll probably start zigzagging like a bat on heavy drugs, but practice makes perfect... also, try to avoid obstacles and avoid going off the track, since there' s a limit to the amount of damage your bike can take.


After the difficult first approach with the control system, the game becomes very pleasant to play. The game is never too easy or excessively frustrating, and the 16 tracks provide a long, rewarding challenge.


The tracks are the real ones of the world championship. Each one comes with a brief description at the beginning of the race; Misano, for example, is a good fast track providing some stunning speeds, while Rijeka is a nightmare filled with bends, chicanes and corners. The tracks, even if not graphically stunning, are a quite accurate reproduction of the real thing.


Conclusion

"No Second Prize" is still the best in his category, but Team Suzuki scores a close 2nd. It' s a good, playable arcade game that also gives you the feeling of "being there" of a true simulation. Gremlin was famous for its good racing games, and this one doesn' t fall behind the standard.






Score
  • Graphics: 6
  • Sound: 7
  • Gameplay: 8
  • Overall: 7

Review Comments

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Son Shu Shi

March 21, 2021 by ST Graveyard

What an accomplishment this game is. Created with such a small team, the result is really amazing. The game oozes creative passion. While the gameplay is really well balanced, it is a tough cookie, very hard from time to time with its moments of sheer frustration. As of level 3, timing becomes key. You will need to practice and learn the levels to complete this game, there are so many bad guys on screen it sometimes gets a bit hard to take.

Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

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