Lorenzo has written 23 additional reviews
Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, than this pop up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.
The garden under the palace of Genesta, the good fairy. Hell, where did a GOOD fairy get the money for something like this ?
You push the grey button and suddenly you hear a familiar sound, the whirring noise of the fan. A few seconds and the OS is loaded...
LOOK AT MONITOR
You see nothing special. As usual, Cameron Diaz smiles at you from your wallpaper.
You click twice on the Wordpad icon, and after a second the program is loaded.
In 1980 an american woman, Roberta Williams, together with her husband Ken, released a game for the Apple II called, quite simply, "Adventure", written and programmed, as she says, in the family kitchen. It was a text adventure with graphics, like many others, but for the first time graphics were not just standing still on the background, they were truly a significant part of the gameplay. Shortly after, the couple released te first chapter of the King's Quest saga, a game that was going to leave a heavy mark on gaming history, the first great graphic adventure...
... In KQ1 the main character, Sir Graham, had to show worthy in front of the old king of Daventry in order to inherit the throne after his majesty' s death; in KQ2 our hero, now King Graham, has to find a wife and you can bet he won' t just take the first b*tch passing by; In KQ3 our hero is Gwydon, a poor guy that takes care of an evil wizard' s house, and the whole story is somehow connected with Graham and his family; and now, in KQ4, King Graham has grown quite old, and is struck by a terrible curse; only a fairy in a distant land knows how to save him, and so his daughter, Rosella, travels to the land of Tamir on a quest to save her dad...
Quite good, with big, colourful backgrounds. Too bad the whole thing shows little attention to detail, but stil, this is a 1988 game, and the graphics are much better than the standard of that period. The only real drawback is that a few important objects can be really difficult to spot.
A few (awful) little YM tunes and fx.
This game is the end of an era. It was the last important graphic adventure to use text - based commands before Zak Mc Craken, Lucasfilm games and the IMUSE point & click controls. And the text interface is really well developed; it has answers for a lot of words and phrases, and you' ll hardly see the old damn "sorry, I don' t understand" message.
This is a difficult game, definitely NOT for the unexperienced adventure gamer. Many items are hard to find, and many puzzles are very hard to solve. Oh, and by the way, Rosella has a wicked tendency to die very often. For example, when she falls down a 2 metres high slope she' ll almost certainly crash down as if she dived from a skyscraper. Well, I know, she' s a princess, a fragile and sweet little girl, not the Lara Croft type...
KQ4 is filled with fairy tale stereotypes. Unicorns, fauns, the seven dwarfs, "Pinocchio"' s whale, ogres, evil witches - they' re all here. I used to like this game very much ten years ago, but now, after seeing "Shrek" on the big screen, I think it lacks irony; there aren' t funny jokes or sketches as in the "Monkey Island" saga, for example, and the fairytale quotations, honestly, are a messy potpourri of stereotypes with little or no humour.
Anyway, if you' ve never played a text - based adventure, you should at least give it a try. This is still a good game, despite what I' ve just said. And it' s one of the deepest, most challenging graphic adventures of its time.
Please log in to add your own comment to this review
March 21, 2021 by ST Graveyard
What an accomplishment this game is. Created with such a small team, the result is really amazing. The game oozes creative passion. While the gameplay is really well balanced, it is a tough cookie, very hard from time to time with its moments of sheer frustration. As of level 3, timing becomes key. You will need to practice and learn the levels to complete this game, there are so many bad guys on screen it sometimes gets a bit hard to take.
April 4, 2020 by Morcar
Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.
March 28, 2020 by Morcar
When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.
Currently 0 registered users online
In the past 24h there were 7 registered users online