Header banner Header banner

Goldrunner

AL Mobile

Screenshot of the site on a mobile phone

Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, than this pop up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.

Written by ST Graveyard

November 1, 2001
Comments

One of the first ever released vertical shoot 'em up scrollers for the Atari ST, Goldrunner is known for its ultra fast action and slick presentation. And strangely, after this release, no other game ever managed to do the scrolling as well as in Goldrunner. The game was programmed by Pete Lyon and Steve Bak, who called themselves "The Dream Team", and it shows. Responsible for other classics such as "Leatherneck" and "Return to Genesis", the latter being a horizontal shooter of the same caliber.


Graphics

This game features some awesome graphics and animation. First of, the landscapes are nicely detailed. Everything runs very fast and smoothly. And take a closer look at the goldrunner itself, the way the ship loops when you change direction is just freakin' cool!


Sound

A great soundtrack from Rob Hubbard. You just gotta love his stuff. He made the soundtracks for loads of games on the Commodor 64 before entering the 16 bit era. Other ST soundtracks he's responsible for are the ones for "Warhawk", "Thrust" and "Thundercats". The game also features some sampled speech. It all sounds terrific!


Gameplay

Goldrunner isn't just your regular shooter. What distinguishes this game is the fact that you have total freedom in a level. You can finish a level the normal way (flying upwards), but at any time, you can turn back to the beginning and beyond. You can even finish a level in the opposite direction.


So what exactly is your mission? Well, the world of "Goldrunner" is divided into rings (levels). You have to destroy as much of the landscape as possible, buildings being your primary objective. Once you have demolished everything, and depleted the ring of its energy, a gate will open in one of the buildings and you can continue to the next level. But beware, there is a lot of enemy activity. Try and avoid it at any cost, cause if you get hit more then 5 times, you'll lose a spacecraft and have to start all over!


Your ship is equipped with 2 laser cannons. The more energy you have, the better they work. So make sure you don't get hit to much and keep your energy level up. You can also activate your booster to make your ship go even faster. The landscape flies by at the speed of light. It looks really cool, but be careful for higher buildings!


Conclusion

Goldrunner is a great game. It's fast and furious. You should definitely give it a try. To put it in Lorenzo's words...An oldie, but a goldie (no pun intended).







Score
  • Graphics: 8
  • Sound: 9
  • Gameplay: 9
  • Overall: 8

Review Comments

Please log in to add your own comment to this review

Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

Live And Let Die

January 13, 2019 by ST Graveyard

Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!

Currently 0 registered users online

In the past 24h there were 5 registered users online