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Return to Genesis

AL Mobile

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Written by ST Graveyard

November 3, 2001
Comments

Return to Genesis is the one game I was never able to play on my Atari STe. Don't ask me why, probably a faulty disc. Too bad, cause it's a great game. Created by Pete Lyon and Steve Bak ("The Dream Team"), this game could be called the true follow up to "Goldrunnner". All the features that made "Goldrunner" so cool are implemented, together with some new touches to create a completely different gaming experience. But is it as fun as it's predecessor? let's find out!


Graphics

The game doesn't look nearly as good as "Goldrunner". The game screen is very small. We only have about half a screen where the action takes part. But on the bright side, we get parallax scrolling, and it is just a fast and fluently as in "Goldrunner". And the ship turns in the same stylish way as his golden counterpart. Each level has its own design and they all look very colorful.


Sound

A great soundtrack from David Whittaker (one of the most influential game soundtrack developers ever) combined with creepy sound samples!


Gameplay

"Return to Genesis" is a different kind of shoot 'em up. It is best described as an ultra fast "Defender" clone. It takes a while to get the hang of it. The key is to go as fast as you can... Constantly!


It is your job to save all the hostages in the level. Once you managed to do that, your mission is complete and you move on to the next one. But watch out. There are enemy craft that will do anything to prevent you from accomplishing your goal. The further you progress, the more of them you'll meet, and the faster they will shoot. Luckily for you, your ship is a lot faster, so when you can't shoot 'em, it's pretty easy to avoid them!


Within each level, lots of obstacles are scattered around. Once you hit them, your ship will be bounced in the opposite direction. This can get very frustrating, but on the other hand, it gives the game this strange pinball feeling. A nice touch indeed!


Conclusion

"Return to Genesis" is a fun game. Not is polished as "Goldrunner", but definitely worth a try for every shoot 'em up fan. A friend can also join in. In 2 Player mode you'll have to wait turns and try and progress as far in the game as you can!





Score
  • Graphics: 6
  • Sound: 8
  • Gameplay: 8
  • Overall: 7

Review Comments

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Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

Live And Let Die

January 13, 2019 by ST Graveyard

Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!

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