Header banner Header banner

Driventure

AL Mobile

Screenshot of the site on a mobile phone

Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, than this pop up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.

Written by ST Graveyard

December 8, 2004
Comments

Every game programmer, or everybody out there who ever wanted to become a game programmer, must have created the kind of game I'm reviewing here right now. You know, two simple lines which would be the side of the road, and a little asterix or other ascii sign depicting a car. I remember vividly how my nephew and myself tried to create something like that from a basic book we got from the library. And in the end, we got the thing running, even though we had absolutely no clue what we had done.

Anyway, some really good things spawned from this little game idea. One of them would later be called Spy Hunter which would become a classic arcade game. For our Atari ST we had the fun Major Motion and ... Driventure (cough cough).

Some of you might wonder why I'm actually reviewing this little game, since it is clearly an amateuristic effort ... Well to be honest, I have a bet running with fellow Atari Legend mate Marcer. Do you think I can fill a complete page by just writing about this game? ;-)


Graphics

It just doesn't get any worse on your ST. Well, I haven't seen anything less appealing on my monitor screen. Okay, we actually get a graphic of a little car instead of a dot, and yes, the road sides are colorful, I know ... But ... Oh, never mind!


Sound

Just humming of our precious YM chip. the faster the car goes, the higher the pitch of the humming, just as in real life!


Gameplay

The game starts immediately and before you now it the "try again" question appears on screen. You control the car by mouse. The lower you get the car on screen, the faster everything will go. The mouse controls are actually pretty decent, and the response to your movement is good.

There are no levels to speak of, just try and hold on as long as you can. And that's about it ... And believe me, it is fun for a full 10 seconds!


Conclusion

Indeed, Driventure truly sucks! This must have been the first game that gets a bare minimum score. Hey, lets hope the creator learned something from his programming efforts and went on to achieve major goals! And I also bet we got this little game for free! So why complain, he?

Still I suggest you rather boot up Major Motion or The Spy Who Loved Me, if you are in the mood for this type of game. In the end, there are only a few good Spy Hunter clones for the ST. And be sure of it, Driventure is not one of them.


(So ... did I win this bet?)





Score
  • Graphics: 1
  • Sound: 2
  • Gameplay: 3
  • Overall: 2

Review Comments

Please log in to add your own comment to this review

Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

Live And Let Die

January 13, 2019 by ST Graveyard

Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!

Currently 0 registered users online

In the past 24h there were 3 registered users online